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AENT

Alliance Entertainment Holding Corporation

AENT Nasdaq Wholesale-Durable Goods, NEC EDGAR ↗
$4.66
-0.13 -2.71%

Key statistics

from XBRL data in SEC filings
Market cap ⓘ
$238M
Revenue (TTM) ⓘ
$1.15B
Net income (TTM) ⓘ
$13.1M
EPS (TTM) ⓘ
$0.26
P/E ratio ⓘ
17.9
Dividend yield ⓘ
—
Free cash flow ⓘ
-$2.77M
Cash ⓘ
$814K
Total assets ⓘ
$398M
Gross margin ⓘ
—
52-week range ⓘ
$4.36 – $8.80

AI briefing

from the latest 10-K, 10-Q and 8-K events

Alliance Entertainment Holding Corp. is a global wholesaler and distributor of physical entertainment media, collectibles, and related products, operating across retail and e-commerce channels.

What they do

Alliance distributes physical media (vinyl, CDs, DVDs, Blu-rays, 4K UHD), video games, electronics, and licensed collectibles to over 35,000 retail locations and 200+ online storefronts across 70+ countries. It serves major content creators and retailers, and operates a portfolio of direct-to-consumer brands through its DirectToU LLC division. The company also provides third-party logistics (3PL), drop-ship fulfillment, and exclusive distribution for studio partners.

Revenue drivers

  • Physical Music (Vinyl and CD) — In Q3 FY2026, vinyl sales were $99 million (+15% YoY) and CD sales were $39 million (+90% YoY). This is the largest revenue category, driven by limited-edition releases and strong demand for K-pop and international titles.
  • Physical Movies — Revenue from physical movies was $61 million in Q3 FY2026 (+5% YoY), supported by exclusive distribution deals with Paramount and Amazon MGM Studios, and demand for 4K Ultra HD and collectible editions.
  • Gaming and Electronics — Gaming revenue was $33 million in Q3 FY2026 (+12% YoY), driven by next-gen consoles like Nintendo Switch II. Electronics revenue was $4 million (+53% YoY), boosted by audio playback devices like turntables and CD players.
  • Collectibles — Collectibles revenue was $8 million in Q3 FY2026 (+48% YoY), driven by higher average selling prices, premium products, and the transition of Handmade by Robots to an owned brand.

Recent performance

For Q3 FY2026 (quarter ended March 31, 2026), net revenues increased 21% YoY to $258.2 million, and net income was $2.3 million vs. $1.9 million in the prior-year period. Adjusted EBITDA was approximately $5.1 million. For the nine months ended March 31, 2026, net revenues were $880.9 million (+5% YoY), net income was $16.6 million (+78% YoY), and Adjusted EBITDA was $35.7 million (+47% YoY). Full-year fiscal 2025 (ended June 30, 2025) revenue was $1.06 billion with net income of $15.1 million.

Strategy

Management is focused on expanding exclusive distribution partnerships, including with Paramount and Amazon MGM Studios, to strengthen its physical media portfolio. The company is investing in authentication and digital product identity technology via the Endstate acquisition, launching Alliance Authentic for premium vinyl and collectibles. It continues to optimize product mix toward higher-value items, including premium collectibles and electronics, while growing its owned DTC brands and 3PL services.

Risks

  • Supplier concentration — Dependence on key content creators and studios (e.g., Paramount, Amazon MGM) for exclusive distribution rights could impact revenue if agreements are not renewed.
  • Retail customer concentration — Major retailers like Amazon, Walmart, and Best Buy represent significant sales channels; loss of any key customer could materially affect results.
  • Declining physical media market — Ongoing consumer shift to digital streaming could reduce demand for physical media, though the company is diversifying into collectibles.
  • Indebtedness and liquidity — The company had only $1.2M cash at March 31, 2026, against total liabilities of $267.2M, and significant debt could strain finances if cash flow drops.

Outlook

Management highlights continued strength in physical media, especially vinyl and CDs, and expects growth in premium collectibles and electronics. The company sees exclusive partnerships with Paramount and Amazon MGM as catalysts for expanding title availability and retail channel growth. They anticipate that authentication technology will create new revenue opportunities in collectibles and resale markets.

Recent SEC filings

40 most recent
Annual, quarterly & current reports