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GAME

GameSquare Holdings, Inc.

GAME Nasdaq Services-Amusement & Recreation Services EDGAR ↗
$3.08
-0.03 -0.96%

Key statistics

from XBRL data in SEC filings
Market cap ⓘ
$320M
Revenue (TTM) ⓘ
$62.8M
Net income (TTM) ⓘ
-$60.3M
EPS (TTM) ⓘ
$-0.68
P/E ratio ⓘ
—
Dividend yield ⓘ
—
Free cash flow ⓘ
-$18.5M
Cash ⓘ
$4.46M
Total assets ⓘ
$58.9M
Gross margin ⓘ
45.7%
52-week range ⓘ
$1.88 – $6.88

AI briefing

from the latest 10-K, 10-Q and 8-K events

GameSquare Holdings, Inc. is a vertically integrated digital media, entertainment and technology company connecting global brands with gaming and youth culture audiences.

What they do

GameSquare operates a platform of businesses including FaZe Esports (lifestyle/media brand), Zoned (marketing agency), Click (talent management), Code Red (esports talent agency), Fourth Frame Studios (creative production), Mission Supply (merchandise), Stream Hatchet (streaming data/analytics), SideQik (influencer marketing), GCN (digital media), and TubeBuddy (SEO/analytics tools). The company generates revenue from brand sponsorships, consumer products, esports, talent representation, and data/analytics services. It also holds digital assets, primarily Ethereum, acquired through a treasury strategy.

Revenue drivers

  • FaZe Esports — Lifestyle and media brand monetized through brand sponsorships, consumer products, and esports; the most prominent asset and a primary revenue driver.
  • Agency services (Zoned, Click, Code Red, GCN) — Represent players, influencers, and on-screen talent; generate revenue from representation, consulting, and brand activations; a significant portion of total revenue.
  • Stream Hatchet and data/analytics — Provides live streaming data and analytics; selected as data provider for Esports World Cup; contributes subscription and data licensing revenue.
  • TubeBuddy — SEO, workflow, analytics, and productivity tools for creators; acquired in February 2026; monetized through subscriptions.

Recent performance

For Q2 2026, revenue was $18.5 million, up 137% YoY from $7.8 million. Gross margin expanded to 49.0% from 29.4%. Adjusted EBITDA turned positive at $1.0 million (5.2% of revenue) versus a loss of $3.2 million in the prior-year quarter. Net loss from continuing operations was $10.6 million, including a $7.8 million change in fair value loss on digital assets. For H1 2026, revenue was $33.0 million, with net loss of $28.2 million including $22.4 million in digital asset fair value losses.

Strategy

GameSquare is focused on scaling its end-to-end platform through acquisitions (Click in September 2025 and TubeBuddy in February 2026) and expanding commercial IP opportunities such as World of Dance, Esports Awards, and The Mobies. Management emphasizes increasing creator network reach (Click's network now exceeds 60 million followers) and deepening partnerships with brands like Riot Games, the U.S. Army, and CORSAIR. The company also maintains a secondary strategy of generating digital asset yield via an Ethereum treasury, with a board-approved allocation of up to $250 million.

Risks

  • Client concentration in agency business — A significant portion of revenue depends on representing esports players and influencers; failure to attract or retain clients could materially hurt results.
  • Digital asset volatility — Fair value losses on Ethereum and other digital assets caused substantial net losses in 2026, and further declines would continue to impact earnings.
  • Competition in esports agency market — The agency segment is highly competitive, and there is no guarantee the company can win new clients or retain existing ones.
  • Integration risk from acquisitions — Recent acquisitions (Click, TubeBuddy) may not integrate successfully or achieve expected synergies, and one-time transaction costs have reduced profitability.

Outlook

Management expects continued momentum in the second half of 2026, citing accelerating revenue growth, gross margin expansion, and positive adjusted EBITDA. They plan to integrate recent acquisitions to broaden the service offering and expand creator and brand partnerships. The company also aims to grow its portfolio of commercial IP opportunities, including World of Dance, Esports Awards, and The Mobies.

Recent SEC filings

40 most recent
Annual, quarterly & current reports