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GMER

Good Gaming, Inc.

GMER OTC Services-Prepackaged Software EDGAR ↗
$0.00
-0.00 -2.50%

Key statistics

from XBRL data in SEC filings
Market cap ⓘ
$504K
Revenue (TTM) ⓘ
$573
Net income (TTM) ⓘ
-$54.8K
EPS (TTM) ⓘ
$0.00
P/E ratio ⓘ
—
Dividend yield ⓘ
—
Free cash flow ⓘ
-$2.98K
Cash ⓘ
$25.0K
Total assets ⓘ
$91.1K
Gross margin ⓘ
75.6%
52-week range ⓘ
$0.00 – $0.01

AI briefing

from the latest 10-K, 10-Q and 8-K events

Good Gaming, Inc. is a developmental-stage mobile gaming company that sold its blockchain, Minecraft, and Roblox assets and now focuses on pre-installing games on mobile devices through a partnership with ViaOne Services.

What they do

Good Gaming, Inc. is a developmental-stage company that historically operated amateur esports tournament platforms and developed games such as MicroBuddies, Galactic Acres, and Minecraft/Roblox adaptations. In July 2024, it sold all assets related to MicroBuddies, all owned Minecraft Servers, and Roblox because they failed to generate revenue. The company's current focus is on the mobile gaming market, specifically pre-installing games on devices through a multi-year partnership with ViaOne Services Inc., which distributes to Assist Wireless and enTouch Wireless customer bases. It also plans to release mobile games on the Apple App Store and Google Play Store.

Revenue drivers

  • Mobile game pre-installation via ViaOne Services — Potential revenue from partnerships to pre-install games on ViaOne Services devices; no revenue reported from this yet.
  • Mobile game sales (e.g., Galactic Acres) — Launched in February 2024, the game had over 10,000 downloads but was fully impaired as of December 31, 2024 due to lack of market acceptance.
  • Legacy esports tournament platform — Historical amateur esports platform with minimal revenue; assets sold or discontinued.
  • Other game development partnerships — Company is seeking new partnerships with game developers and publishers to expand distribution; no current revenue.

Recent performance

For the year ended December 31, 2025, Good Gaming generated $0 in revenue compared to $443 in 2024, a 100% decrease. Net loss for 2025 was $235,674 versus a net loss of $962,963 in 2024, a decrease of $727,289, primarily due to lower operating expenses and reduced impairment charges. Operating expenses decreased to $231,854 in 2025 from $949,434 in 2024. As of June 30, 2026, the company had cash of $25,042, total assets of $54,495, total liabilities of $1,270,242, and a working capital deficit of $(1,215,747). For the six months ended June 30, 2026, net loss was $108,056, down from $134,282 in the prior-year period.

Strategy

The company is focusing on pre-installing games on mobile devices through its partnership with ViaOne Services. Its stated milestones include creating a partnership with a game developer to preinstall a game on thousands of ViaOne devices, measuring results through controlled tests, and then seeking additional game developers and publishers for pre-installation on tens of thousands of devices. Good Gaming is also looking to establish new partnerships with telecommunications providers, device manufacturers, and game publishers to broaden distribution. Management acknowledges the need to raise cash from external sources as operations generate no revenue.

Risks

  • Going concern — Auditors issued a going concern opinion, citing substantial doubt about the company's ability to continue for the next twelve months without additional capital.
  • No revenue — The company generated zero revenue in 2025 and has a history of operating losses and limited cash flow.
  • Dependence on speculative partnership — The entire current strategy hinges on the ViaOne partnership and pre-installation model, which has not yet generated any revenue or proven market acceptance.
  • Negative equity and liquidity — As of June 30, 2026, the company had negative shareholder equity of $1.2 million and a working capital deficit of $1.2 million, with total liabilities exceeding total assets.

Outlook

Management states that the next twelve months will focus on executing the ViaOne pre-installation strategy, beginning with a partnership with a game developer to preinstall on thousands of devices. They plan to measure test results and then pitch the model to additional developers and publishers. The company acknowledges it must raise additional capital from investors to fund operations and achieve these milestones, as no revenue is currently being generated.

Recent SEC filings

40 most recent
Annual, quarterly & current reports