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GRVY

Gravity Co., Ltd.

GRVY Nasdaq Services-Computer Processing & Data Preparation EDGAR ↗
$67.73
+0.92 +1.38%

Key statistics

from XBRL data in SEC filings
Market cap ⓘ
$471M
Revenue (TTM) ⓘ
$42.7M
Net income (TTM) ⓘ
$207K
EPS (TTM) ⓘ
$0.03
P/E ratio ⓘ
2257.7
Dividend yield ⓘ
—
Free cash flow ⓘ
$1.87M
Cash ⓘ
$13.9M
Total assets ⓘ
$45.8M
Gross margin ⓘ
41.6%
52-week range ⓘ
$54.54 – $76.00

AI briefing

from the latest 10-K, 10-Q and 8-K events

GRAVITY Co., Ltd. is a South Korean online game developer and publisher, known for the Ragnarok franchise.

What they do

GRAVITY develops and publishes online and mobile games, primarily the Ragnarok series. It operates through subsidiaries in Japan, Taiwan, Thailand, Indonesia, and other regions, handling local publishing and service.

Revenue drivers

  • Ragnarok Online / Ragnarok franchise — The core revenue source, generated through subscriptions, item sales, and licensing.
  • Mobile games — Includes titles like Ragnarok M: Eternal Love, contributing growing revenue.
  • Regional licensing & publishing — Revenue from licensing IP and operating services across Asia-Pacific subsidiaries.

Recent performance

Annual revenue declined steadily from $54.3M in 2012 to $30.5M in 2015, before recovering to $42.7M in 2016. Net income improved from a loss of $19.2M in 2014 to a $0.2M profit in 2016, with diluted EPS at $0.03. Operating cash flow turned positive at $2.0M in 2016, after several years of negative cash flow. The balance sheet at end-2016 showed total assets of $45.8M, cash of $13.9M, and shareholder equity of $25.5M.

Strategy

Management focuses on revitalizing the Ragnarok IP across platforms, expanding mobile offerings, and strengthening overseas publishing. Recent filings emphasize building local partnerships and optimizing operational efficiency. The company is investing in new game development and regional market expansion.

Risks

  • Revenue volatility — Historical revenue declines (from $54.3M in 2012 to $30.5M in 2015) show dependency on a few titles and market shifts.
  • Concentration on Ragnarok franchise — A large portion of revenue comes from one brand, exposing results to franchise fatigue or licensing disputes.
  • International regulatory exposure — Operating in multiple Asian countries subjects the company to local gaming laws, taxes, and content rules.
  • Currency fluctuations — Revenue from non-KRW markets (e.g., JPY, THB, IDR) can be affected by exchange rate movements.

Outlook

Management expects continued recovery driven by mobile game performance and new title launches. They aim to maintain positive cash flow and strengthen the balance sheet. The company will likely focus on Asian markets while exploring additional IP monetization opportunities.