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JAKK

JAKKS Pacific, Inc.

JAKK Nasdaq Games, Toys & Children's Vehicles (No Dolls & Bicycles) EDGAR ↗
$25.33
+0.08 +0.32%

Key statistics

from XBRL data in SEC filings
Market cap ⓘ
$290M
Revenue (TTM) ⓘ
$576M
Net income (TTM) ⓘ
$9.88B
EPS (TTM) ⓘ
$1.40
P/E ratio ⓘ
18.1
Dividend yield ⓘ
3.95%
Free cash flow ⓘ
-$1.07M
Cash ⓘ
$59.5M
Total assets ⓘ
$448M
Gross margin ⓘ
32.6%
52-week range ⓘ
$14.87 – $27.22

AI briefing

from the latest 10-K, 10-Q and 8-K events

JAKKS Pacific, Inc. is a multi-brand toy and consumer products company that designs, markets, and sells toys, costumes, and related products under licensed and proprietary brands.

What they do

JAKKS designs, produces, markets, sells, and distributes toys and kid-targeted consumer products, including action figures, dolls, ride-ons, costumes, furniture, and sporting goods. The company operates in two segments: Toys/Consumer Products and Costumes, leveraging licensed IP such as Nintendo, Sonic the Hedgehog, Disney franchises, and its own proprietary brands like Creepy Crawlers and Perfectly Cute.

Revenue drivers

  • Toys/Consumer Products — Includes action figures, dolls, ride-ons, furniture, and outdoor toys. Q2 2026 net sales were $97.5 million, up 21% year-over-year.
  • Costumes — Halloween and everyday costumes based on licensed and proprietary brands. Q2 2026 net sales were $41.7 million, up 8% year-over-year.
  • Action Play & Collectibles — Includes action figures and collectibles. Q2 2026 net sales were $42 million, up from $30 million in Q2 2025 and $37 million in Q2 2024.
  • International Sales — Direct sales to retailers or via third-party distributors. First-half 2026 international sales were $53 million, highest in over 10 years, up from $44 million in 2025.

Recent performance

For Q2 2026, net sales increased 17% year-over-year to $139.2 million, with gross margin of 32.3% (down 50 bps) and gross profit of $45.0 million. Net income attributable to common stockholders was $5.9 million or $0.49 per diluted share, compared to a net loss of $2.3 million in Q2 2025, driven by refunded tariff expenditures. Adjusted EBITDA was $5.4 million, up from $2.3 million in Q2 2025. Trailing-twelve-month adjusted EBITDA was $37.8 million. Cash (including restricted cash) was $60.6 million as of June 30, 2026, and inventory was $58.3 million, down from $71.8 million a year earlier.

Strategy

The company focuses on acquiring or licensing well-recognized, evergreen intellectual property and brand names to reduce exposure to market fads. It aims to drive growth by creating innovative products under established licenses, adding new items to branded lines, infusing technology, and expanding international distribution. Management also highlights success in Action Play & Collectibles, which reached $97 million in first-half net sales, its highest level in over 15 years.

Risks

  • Consumer preference shifts — Children outgrowing toys at younger ages, favoring interactive and high technology products, could reduce demand for traditional toys.
  • Product lifecycle and innovation risk — Failure to redesign, restyle, and extend existing core products or develop new products as consumer preferences evolve may materially impact results.
  • Licensing concentration — Reliance on licensed IP means loss or underperformance of key licenses (e.g., Nintendo, Disney) could significantly hurt sales.
  • Tariff and cost pressures — Tariff expenditures, which were refunded in Q2 2026, could recur and negatively affect margins and operating results.

Outlook

Management stated that the year is developing as planned, with good momentum heading into the second half. They see US retailers recalibrating pricing, and where that has occurred, consumers are responding positively to the product offering. First-half new product introductions were broadly well received and sold through. No specific full-year guidance was provided in the excerpts.

Recent SEC filings

40 most recent
Annual, quarterly & current reports