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WBTN

WEBTOON Entertainment Inc.

WBTN Nasdaq Miscellaneous Publishing EDGAR ↗
$10.97
+0.02 +0.18%

Key statistics

from XBRL data in SEC filings
Market cap ⓘ
$1.49B
Revenue (TTM) ⓘ
$1.37B
Net income (TTM) ⓘ
-$371M
EPS (TTM) ⓘ
$-2.64
P/E ratio ⓘ
—
Dividend yield ⓘ
—
Free cash flow ⓘ
$3.60M
Cash ⓘ
$583M
Total assets ⓘ
$1.59B
Gross margin ⓘ
—
52-week range ⓘ
$7.85 – $19.60

AI briefing

from the latest 10-K, 10-Q and 8-K events

WEBTOON Entertainment Inc. operates a global storytelling platform for webcomics and web-novels, monetizing through paid content, advertising, and IP adaptations.

What they do

WEBTOON operates a digital platform where creators publish serialized webcomics and web-novels, and users read, comment, and support creators. The company generates revenue from paid content (e.g., episode unlocks, coins), advertising, and IP adaptations (e.g., film, streaming, games, merchandise). Its offerings include WEBTOON, LINE MANGA, NAVER SERIES, eBookJapan, Munpia, and Wattpad, with a user base of approximately 157 million monthly active users and 27 million creators.

Revenue drivers

  • Paid Content — Users pay for access to episodes or series; monetization via digital coins or subscription; revenue shared with professional creators. Largest revenue segment, driven by MPU growth and ARPPU.
  • Advertising — Advertisers pay for placements across platform properties; revenue scales with user engagement and MAU.
  • IP Adaptations — Licensing and adaptations into animation, television, film, games, and merchandise; strategic focus for growth, with recent investment in games.

Recent performance

For the second quarter of 2026 (ended June 30, 2026), revenue was $338.5M, up from $330.7M in Q1 2026 and $320.9M in Q4 2025. Annual revenue for 2025 was $1.38B, up from $1.35B in 2024, but net loss widened to -$373.4M from -$152.9M in 2024. Diluted EPS for 2025 was -$2.66, compared to -$1.21 in 2024. Operating cash flow for 2025 was $11.2M, down from $17.9M in 2024.

Strategy

WEBTOON is expanding its global IP business by investing in game development, acquiring a 60% stake in RI Games Holdings for ~$100M to create games from hit webcomics like Overgeared and Omniscient Reader. The company plans to launch multiple games over four years, with a coordinated cross-media approach (animation, streaming, film, publishing, games) to grow franchises and drive users back to the original series. Management emphasizes enhancing the community flywheel: attracting creators, deepening user engagement, and leveraging technology and AI for content discovery.

Risks

  • Growth deceleration — Historical growth rates may not persist; revenue growth slowed from 12% in 2023 to 5% in 2024 and 2.2% in 2025.
  • Creator and user retention — Dependence on attracting and retaining creators and users; failure to respond to shifting preferences could harm engagement and monetization.
  • Paying user conversion — If paying user ratio or ARPPU do not increase, revenue and profitability could be adversely affected.
  • Competition — Highly competitive markets for creators, users, and IP; competitors may offer better terms or content.

Outlook

Management expects continued investment in IP adaptations and games, with the Overgeared MMORPG slated for global launch later in 2026, alongside an October 2026 anime premiere. The company anticipates seasonality, with increased activity during holidays, and potential fluctuations from marketing campaigns and content release schedules. No specific revenue guidance was provided in the latest filings.

Recent SEC filings

40 most recent
Annual, quarterly & current reports
Other filings
SCHEDULE 13G/A May 6, 2026